I only had ~30 minutes to check it out last night (late night IT jobs were all finished and I was crashing out).
Hats off! Jumping from v 0.94.1 (I think?) to v 0.98 in one update?.... _NOICE!_
I need a bit more time to get familiar with the new upgrades and battle system.
Feedback:
One thing I've noticed is that I can't place a "mega mech" into my battle layout - it says "cannot assign mega mech to multiple lanes".... but I don't have mega mech assigned to any lane.
It happens even if the layout is blank (nothing in any lane).
Another thing I've noticed is that the items in the HQ Store prices (CPU, GPU, RAM, Fan) ramp up and get expensive REALLY FAST.
Like I'm having trouble affording keeping my system heat in check and I've put so much time into this game I have INSANE resources.
It could be that there is an upgrade/software to reduce the prices of HQ store, but I haven't been able to fully explore the new version so I'll get back to you on this one.
But the HQ hardware prices get really expensive, really quickly (compared to the old version!)
Speaking of feedback, I miss the feedback you would get from clicking the "CPC" button - numbers used to pop up when I clicked the button telling me how much my click was worth (I know, I know, it shows the number below). Now when I click there are no more "+XXX.X credit" numbers popping up - only the little G credit symbol pulsates. Can we get the numbers back?
Small gripe but it feels impactful from a player perspective. "Oooh I clicked a thing, something happened!" vs * "G wobbles 1 time"
Game crash:
During the course of typing this very message, at about ~9:25pmEST, I had the game crash (over on crazygames.com) after watching the ad to get "G" (credit).
Using Chrome Version 133.0.6943.98 (Official Build) (64-bit)
Ublock Origin utilized
Windows 10
Google Chrome did not crash nor hang. (other tabs responsive)
Crazygames.com page did not hang (still able to scroll, animations happening on page, links live)
Only Console Idle froze.
Google Chrome asked to wait or close - clicked wait twice, ending up reloading site.
Automation Bots Bug
The following automation bots are displaying an "Idle" number in the negative value (Support Hand, Fine Support Hand, Advanced Support Hand, Advanced Casting Tong, Advanced Explorer Bot, Advanced Scrap Grapple).
I'm trying to figure it out based on the numbers, but when I reformatted my consumption was high and I had 0 max energy (no hardware bought yet)
After buying a bunch of hardware, I decided to Withdrawal my automation bots so I could get my consumption lower than my max energy.
It appears that those bots just got deleted altogether when I unassigned them from their production task.
All the bots were deleted (nothing in Bot manager even though I unassigned tons of bots to get my consumption down)
And it assigned me a negative Idle number (Idle: -6, Idle: -74) for the bots which were unassigned.
When I purchase a bot now it increments the "Idle: -X" by +1 or +10, etc. equaling the appropriate value of bots assembled/purchased.
BUT, since the game is reporting -Idle bots, even though I now purchased these bots and can see them in bot manager, I cannot assign them to production task because the game thinks I have negative amount of bots and tells me "no Casting Tong in Warehouse" - even though I just Assembled Casting Tongs and see them in Warehouse.
The number of bots above each bot icon is correct. However, when you highlight the bot, that is when you can see the -Idle Number. (-Idle number also displays in production when adding bots)
The negative Idle number is incrementing upon Assembly - so I would have to purchase enough bots to make my Idle: X positive before I can place actual bots. Meaning my new "Zero" would be however many bots I had to assemble to get the "Idle: -6" to 0. So if I assemble 6 bots, I would then have 0 Idle.
If I assemble 7 bots, I would have 1 Idle and can then assign to production task.
GUI LAG
The new Console GUI is excellent. The animations and soft design changes are a nice touch and are really tying the experience together in a big way.
However, I am noticing some severe input lag. Especially during Performing Sequence Task, Pressing Task, Etc..
The lag is not consistent. Sometimes it will respond quickly, sometimes it's soft and spongey and it has made doing tasks less fun. Especially the sequence tasks which would light up instantly as you correctly input directions. The arrows now lazily light up whenever they feel like it.
World Map battles are lagging as well. Choppy Status Bars that sputter/burst upwards during battle.
Ooooo, just tested color changes. Not sure if this could help you pinpoint the issue but there is HUGE graphial lag when switching color schemes in System Appearance.
It appears there is now a slight fading transition animation when swtiching color schemes - it looks really smooth and very cool - BUT it lags out the framerate so hard that the transition happens in small stages.
Don't get me wrong, it looks really trippy and I like it - but you can tell the framerate is just dumping and chopping. If I change color scheme and quick grab the window slider, the refresh of the window chops as well during the color change and then the frames come back up once the color stabalizes.
I am really liking watching the transition though! Especially how the windows fade first, and the other buttons and icons fade just a moment after.
It's making me wish we had a 2 tone color picker! XD (Bring back Cyan and Pink from the oooooold days) but I know it would clash with the other colors you have going on.
Visuals
Building on colors, the new eye-candy icons and hues/gradients are very pleasant.
Rounded Window edge soften the GUI and are a subtle touch. the option to change them back to square is one that I find funny but if people like square windows it's nice of you to keep those people in mind with an option to get square. (Even if the aspect of the windows/menus are as such that your mind portions them off a rectangular/square-ended zones)
The layouts are tighter and more well-defined.
All in all, Console Idle gained more depth, character, and style. This game is going up.
- can't assign Mega Mech. It's an odd bug, i can't wrap my head around the cause. Try assigning all lanes with other bots first, then, try assigning Mega Mech again. Does this resolve the issue?
- Regarding HQ prices, have you researched the Resources and Store HQ price nodes in the Format tree? If so, do you still feel that the prices are unfair even with these upgrades?
- The floating text when clicking the clicker is still implemented. I tested it on two machines, and it's working properly. Are you certain it's not visible on your end?
- I believe the negative bot issue is due to migration from the old system to the new update, as there were changes to the save file data structure. This won't affect new game files, but if you're experiencing this issue, you can send me your extracted save file, and I'll fix it for you. However, you'll lose any progress made from the moment you send it until you import the fixed version.
- I'll investigate the game crash after watching an ad. I've tested ads hundreds of times, but unexpected issues can still pop up.
- Have you tried turning off CSS animations? This should help. I’m considering making CSS animations disabled by default so that new players don’t mistakenly think the game is lagging by default.
- Does turning off CSS animations improve the performance of the world map battle GUI as well? If not, fixing this might be challenging since the game runs locally on your machine. I may need to optimize battle code and implement some tricks to make it run more efficiently across different systems, but i am not sure how yet!.
- The lag when switching colors should also be resolved by disabling CSS animations.
Thank you for this detailed feedback, and i am glad that you liked the new colors and GUI and all the new stuff, more to come! :D
Yes, still supporting the game, what i have done so far can be considered a a huge update to be released, but i am being greedy, and will continue to add some more before release :D
I opened my test save and CPS and DPS values were much lower (over 9 times) and only changed to the correct ones when I installed a keyboard. No, neither GPU nor CPU were at extremely high %. Does -by any chance- the game decide to go crazy when the code is modified even with no corrupted data?
It has nothing to do with any of that! The correct values were ~4.6 Qi of CPS and ~132 KB of DPS but when I opened my test save these values were at ~500 Qa and ~14 KB. And Presser and Sequencer do not affect main CPS/DPS. If you still don't understand, you should try to reproduce the bug.
First image is before and second is after. Notice that the correct amount of CPS is over eight times the wrong one whilst the correct amount of DPS is over nine times the wrong one. The wrong amounts are used in the hibernation report even though all hibernation nodes have been researched (image 3). I triggered the bug by closing the CrazyGames tab and opening it back after some time. In the second image, you might notice an increase of approximately 20.465Sx* credits, but there was a crown coin boosting the amount of CPC by x81 (increasing it to more than 80Qi** CPC)
If you edit the save file and put a negative amount of credits, data and data multipliers, you get negative values. Also, if you put extremely large amounts of data by editing the save file (e.g. 1e+33), it doesn't appear as "1000 QB" but rather stuck on 0.
Alright, since these bugs are artificially created, i will not investigate or try to fix them, since they will not occur in the expected normal flow of the game!
Why is it that you can start after formatting with more than 0 credits per second without purchasing anything? Also, a temperature increase of 0°C in upgrades is not 0 but rather different values so it should be changed to the actual one. And why do temperature warnings appear every time the number at the top right changes every time it indicates that the system is overcooled/overheated? And there is no 0°C temperature between -0°C (only possible by rounding) and 1°C. There are various findings.
This will be changed to when you have at least +1% in Next CPS, and then i will see where this change goes!
Temperature warning will not stop until the temp is between 0-95,
Yes the value displayed is rounded, this because if the full value is displayed, for example -0.5 or 1.5, it will overlap with other values around it, and it be just a mess of texts. i did not find a solution for this yet!
I found out that the energy limit for "Presser" is 60 but for "Sequencer" is 40 when it should be 50 for both. No, I didn't edit "max pressing/sequencer energy". Also (notice the rectangles)
Sincerely, thank you for your willingness to voluntarily translate the game into Russian. Unfortunately, the current version of the game does not support the ability to add other languages. New languages are planned to be added when the game is finally out of BETA. Hope it is soon XD
I saved your contact information and deleted your message for unwanted behavior
First of all, I beat the game. I have all the bonuses in FORMAT, and an extra terabyte of DPS in stock for future updates. Now about the main thing. We really need your equivalent of a golden cookie to sometimes give a bonus to network speed. Also, auto-blocking attacks is absolutely useless. I learned to pass any attacks even on impossible difficulty. NO, this does not mean you need to increase the difficulty (please). It would make sense if the firewall, in case of failure, would simply launch the challenge as usual. Finally, something needs to be done about the fact that sometimes these attacks are launched while watching ads on 2x 4x 8x. I literally run an ad and after it I see that the threat increases. Also, it would be nice to add a bonus to the FORMAT so that the network speed from the router would increase. Well, it’s also time to add Advancing Decoding algorithms V 1.9.0 and 2.0.
Thank you for stinking along all this time, i am glad to hear you liked the game
Now for your points:
Network speed has been intentionally reduced in favor of future updates, meaning there are a few things planned for network speeds and other features, (some of which will be in the next update)
Firewall serves mainly for when in an idle state, to reduce idle threat gain. Otherwise, too frequent formatting would be required. or if the player is no longer interested in manually blocking the attacks
Attacks are launched during ads...hmmm, Basically, when you are watching ads, the game is put into the Idle state, so the logic of calculating idle stats, including attacks, is executed as usual. I will see what I can do about this, but not soon—maybe along with the next patch. :)
Other expansions will be added in the future, including new levels for advancing decoding algorithms
Again, thank you for playing :) As always, if you have other things to talk about, I am here
How you holding up buddy?! Hope everything's good!
Console Idle Report: I'm 2+ months well into my "Max CPS run".
I am earning on the lower end of the ac register at ~16ac/CPS.
Somedays I feel like I'm on a CPS plateau, other days I think I might hit the logarithmic booster function and blast off to the ad/CPS register.
All apologies, I _AM_ abusing a bug which is giving me most of my CPS. And when I say most of my CPS, I mean probably like 99% of it.
(Special note: This is not a cheat, nor a hack, just a bug! If I don't exploit this thing to get more CPS satelittes GAIA is going to win bro! Don't be mad! I'm trying to help!)
But at this level of Console Idle, I'm just trying to figure out how it all works. I still cannot get HALF of the achievements for owning hardware (450+) even on keyboards, despite my inflated CPS.
Idk I thought after getting the format upgrades for +CPS on Satellite, Dish, Solar Generator, Tower, etc.. that I would be able to get maybe 500/600 hardware, but even after all upgrades, I don't see a huge increase in the amount of hardware I can afford.
Hardware prices scale up really high and I don't yet see a natural method of CPS generation to afford it (probably by design at this point).
I have many more thoughts, topics of interest, and even future ideas about Console Idle. But I won't beat you with them all at once because I'm excited for what you are going to do :D
Glad to hear you are enjoying your time playing the game. let me answer all your questions
You can Absolutely cheat and do what you like, since it is essentially not Multiplayer game!, tho, i would like you to report that bug :3
The other half of the Achievements are not meant to be obtainable in this current version of the game, i know it's sucks, but as the game moves forward more things will be unlocked accordingly :)
As for the prices and CPS rollercoaster, some are meant to be like this and others are Oopsies from me, however i was able to address some of them (for the next patch)
as for reaching the limit and not being able to buy/increase your stuff as fast as in early game, it is because you've reached hardcap scaling for the current version
Finally, in the next update, you should expect new content that will expand the current limit, like the new World map, new Hardware/Software, and many other things, the patch is big, and i am still in the development cycle, but do not worry it is running smoothly.
Please do not hesitate to share your ideas, i will read all, and thank you for playing and your kind words :D
I practice a lot of guitar, so that means I've also played a lot of Console Idle (23+ days total time).
It's been fun to have played through several revisions of Console Idle and watch new features roll out (exciting! part of what keeps me playing! what's the world map going to be like? who knows???).
I have some questions about hardware scalings?
I feel like I hit a wall in the same place even though I have lots of upgrades and have CPS bonuses from formats.
Maybe it is subconscious feeling and not empyrically measured, but I feel like hardware CPS scaling isn't scaling hard enough late game?
Or maybe I'm not lategame? Maybe I just think I'm lategame but I'm actually midgame?
Also bugs! There's bugs! Some of the bugs are great for the player! I like 'em!
I will tell you that this run is my own personal late-game CPS/Hardware test :D
I have to see what the ceiling is.
I'm 100% maxed out upgrades. I have 77 TB left over. I was able to get some TB Data by timing coins with GAIA attacks:
If I played long enough, a coin would appear during GAIA attack, and if you click the coin before completing task, your GAIA reward will be multiplied by the coin amount. So Rare+ Data Coin and GAIA attacks made me rich in DATA.
In the new update the GAIA attack draws over the coins I think because I haven't seen this event (coin + GAIA) since you updated recently.
However, I was able to get MOST of my 77 TB in one version of Console Idle where Ad Network would give a coin, then a coin would spawn organically - so you can get DOUBLE COIN OMG YES. When this happens, not only are you getting _absurd_ DPS (GBPS), but you could reset your task rewards and they would scale with "Double Coin Bonus DPS" - giving you huge GB/TB payouts.
This method sometimes takes hours of playing to get a lucky timing - but I'm practicing guitar so I'm just playing anyways.
I'm pretty sure I got lucky with Double Coin + GAIA Attack and got 40+ TB - I have the screenshot somewhere.
The bugs? What bugs? Are we talking about grasshoppers or more like termites? XD XD XD
Whoa 77TB! you shouldn't have this amount of data XD, and i see you are a legacy player!, played on the old UI :D
and yeah legacy version has this kind or interactions so i see where you got 77TB, but no more :D
like coin increasing tasks rewards, or double coin, although you could still get double coin right now (normal spawn + ad coin), but now the effects will be additive, like x22DPS and x145DPS = 167DPS.
finally, i was originally going to keep the uncommon GAIA + coin thing to stay since it is a way to reward an active player, but i will look more deeply in this interaction.
I'm burying the bug report in this 2 month old comment so nobody else can abuse it XD
There is no limit cap for Procedure >>> Sequence
I have 1000 support hands in Sequencing :O
It was purely unintentional at first, I was just spam clicking bots back into procedure after a format and then I saw it overflow past the limit.
Then I was like "eh, I'll just add 10 more"
And then I was like "eh, I'll just add like 10 more"
And then I was like "well, I'll just add like 10 more"
And then a week later I was like "well, I've got like 40M materials" *clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick*
And here we are!
(Hi my name is NoClickBotISwear and I'm addicted to credits!)
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OMGOMGOMGOMGOMGOMG
hi, hope you liked this new update :), is there any feedback?
Loving it!
There's a lot of new stuff!
I only had ~30 minutes to check it out last night (late night IT jobs were all finished and I was crashing out).
Hats off! Jumping from v 0.94.1 (I think?) to v 0.98 in one update?.... _NOICE!_
I need a bit more time to get familiar with the new upgrades and battle system.
Feedback:
One thing I've noticed is that I can't place a "mega mech" into my battle layout - it says "cannot assign mega mech to multiple lanes".... but I don't have mega mech assigned to any lane.
It happens even if the layout is blank (nothing in any lane).
Another thing I've noticed is that the items in the HQ Store prices (CPU, GPU, RAM, Fan) ramp up and get expensive REALLY FAST.
Like I'm having trouble affording keeping my system heat in check and I've put so much time into this game I have INSANE resources.
It could be that there is an upgrade/software to reduce the prices of HQ store, but I haven't been able to fully explore the new version so I'll get back to you on this one.
But the HQ hardware prices get really expensive, really quickly (compared to the old version!)
Mango for president 2028!
This is some good stuff mango!
Peace from FL!!!!
Feedback #2
Clicker:
Speaking of feedback, I miss the feedback you would get from clicking the "CPC" button - numbers used to pop up when I clicked the button telling me how much my click was worth (I know, I know, it shows the number below). Now when I click there are no more "+XXX.X credit" numbers popping up - only the little G credit symbol pulsates. Can we get the numbers back?
Small gripe but it feels impactful from a player perspective. "Oooh I clicked a thing, something happened!" vs * "G wobbles 1 time"
Game crash:
During the course of typing this very message, at about ~9:25pmEST, I had the game crash (over on crazygames.com) after watching the ad to get "G" (credit).
Using Chrome Version 133.0.6943.98 (Official Build) (64-bit)
Ublock Origin utilized
Windows 10
Google Chrome did not crash nor hang. (other tabs responsive)
Crazygames.com page did not hang (still able to scroll, animations happening on page, links live)
Only Console Idle froze.
Google Chrome asked to wait or close - clicked wait twice, ending up reloading site.
Automation Bots Bug
The following automation bots are displaying an "Idle" number in the negative value (Support Hand, Fine Support Hand, Advanced Support Hand, Advanced Casting Tong, Advanced Explorer Bot, Advanced Scrap Grapple).
I'm trying to figure it out based on the numbers, but when I reformatted my consumption was high and I had 0 max energy (no hardware bought yet)
After buying a bunch of hardware, I decided to Withdrawal my automation bots so I could get my consumption lower than my max energy.
It appears that those bots just got deleted altogether when I unassigned them from their production task.
All the bots were deleted (nothing in Bot manager even though I unassigned tons of bots to get my consumption down)
And it assigned me a negative Idle number (Idle: -6, Idle: -74) for the bots which were unassigned.
When I purchase a bot now it increments the "Idle: -X" by +1 or +10, etc. equaling the appropriate value of bots assembled/purchased.
BUT, since the game is reporting -Idle bots, even though I now purchased these bots and can see them in bot manager, I cannot assign them to production task because the game thinks I have negative amount of bots and tells me "no Casting Tong in Warehouse" - even though I just Assembled Casting Tongs and see them in Warehouse.
The number of bots above each bot icon is correct. However, when you highlight the bot, that is when you can see the -Idle Number. (-Idle number also displays in production when adding bots)
The negative Idle number is incrementing upon Assembly - so I would have to purchase enough bots to make my Idle: X positive before I can place actual bots. Meaning my new "Zero" would be however many bots I had to assemble to get the "Idle: -6" to 0. So if I assemble 6 bots, I would then have 0 Idle.
If I assemble 7 bots, I would have 1 Idle and can then assign to production task.
GUI LAG
The new Console GUI is excellent. The animations and soft design changes are a nice touch and are really tying the experience together in a big way.
However, I am noticing some severe input lag. Especially during Performing Sequence Task, Pressing Task, Etc..
The lag is not consistent. Sometimes it will respond quickly, sometimes it's soft and spongey and it has made doing tasks less fun. Especially the sequence tasks which would light up instantly as you correctly input directions. The arrows now lazily light up whenever they feel like it.
World Map battles are lagging as well. Choppy Status Bars that sputter/burst upwards during battle.
Ooooo, just tested color changes. Not sure if this could help you pinpoint the issue but there is HUGE graphial lag when switching color schemes in System Appearance.
It appears there is now a slight fading transition animation when swtiching color schemes - it looks really smooth and very cool - BUT it lags out the framerate so hard that the transition happens in small stages.
Don't get me wrong, it looks really trippy and I like it - but you can tell the framerate is just dumping and chopping. If I change color scheme and quick grab the window slider, the refresh of the window chops as well during the color change and then the frames come back up once the color stabalizes.
I am really liking watching the transition though! Especially how the windows fade first, and the other buttons and icons fade just a moment after.
It's making me wish we had a 2 tone color picker! XD (Bring back Cyan and Pink from the oooooold days) but I know it would clash with the other colors you have going on.
Visuals
Building on colors, the new eye-candy icons and hues/gradients are very pleasant.
Rounded Window edge soften the GUI and are a subtle touch. the option to change them back to square is one that I find funny but if people like square windows it's nice of you to keep those people in mind with an option to get square. (Even if the aspect of the windows/menus are as such that your mind portions them off a rectangular/square-ended zones)
The layouts are tighter and more well-defined.
All in all, Console Idle gained more depth, character, and style. This game is going up.
Still testing it out!
More to come!
- can't assign Mega Mech. It's an odd bug, i can't wrap my head around the cause. Try assigning all lanes with other bots first, then, try assigning Mega Mech again. Does this resolve the issue?
- Regarding HQ prices, have you researched the Resources and Store HQ price nodes in the Format tree? If so, do you still feel that the prices are unfair even with these upgrades?
- The floating text when clicking the clicker is still implemented. I tested it on two machines, and it's working properly. Are you certain it's not visible on your end?
- I believe the negative bot issue is due to migration from the old system to the new update, as there were changes to the save file data structure. This won't affect new game files, but if you're experiencing this issue, you can send me your extracted save file, and I'll fix it for you. However, you'll lose any progress made from the moment you send it until you import the fixed version.
- I'll investigate the game crash after watching an ad. I've tested ads hundreds of times, but unexpected issues can still pop up.
- Have you tried turning off CSS animations? This should help. I’m considering making CSS animations disabled by default so that new players don’t mistakenly think the game is lagging by default.
- Does turning off CSS animations improve the performance of the world map battle GUI as well? If not, fixing this might be challenging since the game runs locally on your machine. I may need to optimize battle code and implement some tricks to make it run more efficiently across different systems, but i am not sure how yet!.
- The lag when switching colors should also be resolved by disabling CSS animations.
Thank you for this detailed feedback, and i am glad that you liked the new colors and GUI and all the new stuff, more to come! :D
Woah. A dedicated bug tester and a dedicated dev. +1 for ya :3
Also, nice game :D
We're 25d:04h:42m into Max CPS Run #2 and we've made gains!
The run is going fairly well and we're on course to get the First Paycheck Achievement that I missed by a few days last run!
We're holding tight at 46% threat level!
My Format "Next" CPS Bonus is currently 10x my actual CPS Bonus!
All in all things are going great!
Can't wait for the new update!
Peace from FL!
Hi, sorry for being super late, and thank you for continuing playing the game despite the long absence.
The next update is soon, i am now in the last testing/balancing cycle, and since you are still playing, i think you gonna love the next update :)
You can't rush perfection!
Take your time do it right!
We're all behind you Mango!
Cheers!
Hello again. Still supporting the game? Still waiting for new updates.
With love, the guy who beat this game.
Hi, your reply somehow slipped away
Yes, still supporting the game, what i have done so far can be considered a a huge update to be released, but i am being greedy, and will continue to add some more before release :D
Hey yo where's my king coin?
Hello???
XD
Just checking in!
Much love from FL, USA.
Peace Mango!
Hi, welcome back :)
King coin is a myth :3
It may be but a myth to you, but to some...
There are still rarities of coins out there we aren't fully able to comprehend as a species.
We simply haven't clicked them yet.
You don't know!
whoa! D:
fair point, It was ignorance on my part.
I opened my test save and CPS and DPS values were much lower (over 9 times) and only changed to the correct ones when I installed a keyboard. No, neither GPU nor CPU were at extremely high %. Does -by any chance- the game decide to go crazy when the code is modified even with no corrupted data?
i have uploaded a sneaky update recently fixing three bugs
1- the Idle report bug you mentioned
2- the presser and sequencer bug you also mentioned
3- a bug that lets you assign bots into sequencer infinity as long as you have enough system energy (ignoring sequencer energy limit)
so maybe fixing the last bug caused the decrease in cps and dps, as you where technically getting more than intended !!
It has nothing to do with any of that! The correct values were ~4.6 Qi of CPS and ~132 KB of DPS but when I opened my test save these values were at ~500 Qa and ~14 KB. And Presser and Sequencer do not affect main CPS/DPS. If you still don't understand, you should try to reproduce the bug.
* ab
** aa
this is strange!
i just checked the code this should be impossible to happen, there is a code to prevent any negative values!!, or so i thought!,
did this occurred normally, without altering anything?
if yes, how, because it seems it would be really hard to track this from code without context.
If you edit the save file and put a negative amount of credits, data and data multipliers, you get negative values. Also, if you put extremely large amounts of data by editing the save file (e.g. 1e+33), it doesn't appear as "1000 QB" but rather stuck on 0.
Alright, since these bugs are artificially created, i will not investigate or try to fix them, since they will not occur in the expected normal flow of the game!
Thank you for reporting all these bugs.
Why is it that you can start after formatting with more than 0 credits per second without purchasing anything? Also, a temperature increase of 0°C in upgrades is not 0 but rather different values so it should be changed to the actual one. And why do temperature warnings appear every time the number at the top right changes every time it indicates that the system is overcooled/overheated? And there is no 0°C temperature between -0°C (only possible by rounding) and 1°C. There are various findings.
Bug: Idle Report might not show values
Hello, thank you for reporting
Are you able to reproduce the bug?, if yes, the how?.
this will help pin point the bug immediately.
Sorry to disappoint you but I have deleted my save. (By the way this is a test save). Things didn't change after going idle a few times.
OK the picture alone was helpful to find the bug!!,
a fix should be online tomorrow or as soon as possible, thank you.
I found out that the energy limit for "Presser" is 60 but for "Sequencer" is 40 when it should be 50 for both. No, I didn't edit "max pressing/sequencer energy". Also (notice the rectangles)
got it.
As for the UI it will stay like this until the next patch :)
I'm back and I found a bug (notice the cost in credits). I had to wait to buy 10 desks.
Well all good things come to an end and at 99% GAIA infection it's sadly time for my first Max CPS run to come to a close.
My format screen - notice the Next Bonus % =D
Total System Uptime: 24d:02h:23m (super bummed I couldn't get the 30 day system uptime achievement!)
Max CPS without Coin: 76.737ad
Highest Credit Held: ~11ag
Total Data: 77 TB >>> 299 TB
Data Gained: 222 TB
(My previous run was Max DPS run so I started this run with ~77TB and ended with 299TB)
I was able to get a few more of the hardware achievements as well so this run went great!
Online Shop was very nice to me later in the run over and over - really got me off the plateau and back into blast off mode.
Today officially begins....
Max CPS run #2! Let's gooooooooo!
Peace Mango!
Glad to see you having fun playing the game :)
thanks for sharing these numbers and goal, it helps me on my balancing decisions :P
Nononono
Please don't balance on this
I'm abusing bugs sir!
Literally 99% of my CPS is from a juicy bug
And I'm willing to tell you about this bug for a price (king coin)
When we go out of Beta are we going to reset?
PS: Online Store really did me right tonight with some choice upgrades. Thank you bro! I know it was you! XD
Update #2: Rare Coin Found CPS x 1445!!!!! OMG WTFFFFF!!!! WOOOOOOOOO!!! YOOOOO! YOOOOOOOOOOOOOOOOO!! Cheers Brotha!
Hi :)
No, for now there should be no reset, tho there might be in the future, especially when optimizing games code, but that decision will be Wisely taken.
Sincerely, thank you for your willingness to voluntarily translate the game into Russian. Unfortunately, the current version of the game does not support the ability to add other languages. New languages are planned to be added when the game is finally out of BETA. Hope it is soon XD
I saved your contact information and deleted your message for unwanted behavior
First of all, I beat the game. I have all the bonuses in FORMAT, and an extra terabyte of DPS in stock for future updates. Now about the main thing. We really need your equivalent of a golden cookie to sometimes give a bonus to network speed. Also, auto-blocking attacks is absolutely useless. I learned to pass any attacks even on impossible difficulty. NO, this does not mean you need to increase the difficulty (please). It would make sense if the firewall, in case of failure, would simply launch the challenge as usual. Finally, something needs to be done about the fact that sometimes these attacks are launched while watching ads on 2x 4x 8x. I literally run an ad and after it I see that the threat increases. Also, it would be nice to add a bonus to the FORMAT so that the network speed from the router would increase. Well, it’s also time to add Advancing Decoding algorithms V 1.9.0 and 2.0.
Hello again deadmaldoror :D
Thank you for stinking along all this time, i am glad to hear you liked the game
Now for your points:
Again, thank you for playing :) As always, if you have other things to talk about, I am here
Console Idle Rocks!
How you holding up buddy?! Hope everything's good!
Console Idle Report: I'm 2+ months well into my "Max CPS run".
I am earning on the lower end of the ac register at ~16ac/CPS.
Somedays I feel like I'm on a CPS plateau, other days I think I might hit the logarithmic booster function and blast off to the ad/CPS register.
All apologies, I _AM_ abusing a bug which is giving me most of my CPS. And when I say most of my CPS, I mean probably like 99% of it.
(Special note: This is not a cheat, nor a hack, just a bug! If I don't exploit this thing to get more CPS satelittes GAIA is going to win bro! Don't be mad! I'm trying to help!)
But at this level of Console Idle, I'm just trying to figure out how it all works. I still cannot get HALF of the achievements for owning hardware (450+) even on keyboards, despite my inflated CPS.
Idk I thought after getting the format upgrades for +CPS on Satellite, Dish, Solar Generator, Tower, etc.. that I would be able to get maybe 500/600 hardware, but even after all upgrades, I don't see a huge increase in the amount of hardware I can afford.
Hardware prices scale up really high and I don't yet see a natural method of CPS generation to afford it (probably by design at this point).
I have many more thoughts, topics of interest, and even future ideas about Console Idle. But I won't beat you with them all at once because I'm excited for what you are going to do :D
Cheers!
Hello NoClickBotISwear
Glad to hear you are enjoying your time playing the game. let me answer all your questions
Please do not hesitate to share your ideas, i will read all, and thank you for playing and your kind words :D
we require more vespene gas
:O
Glad to know you had fun playing the game!.
vespene gas you shall have once we have a supply
UPDATE WOOHOO!
:D
Idk Console Idle scratches that itch bro!
i understand your anticipation for new a update, but sorry for disappointing you, it's a tiny patch to fix a game crashing bug
Console Idle is great because I can play it and practice guitar at the same time!
Cheers!
Thank you for playing the game :)
Bro I have so many questions and things.
I practice a lot of guitar, so that means I've also played a lot of Console Idle (23+ days total time).
It's been fun to have played through several revisions of Console Idle and watch new features roll out (exciting! part of what keeps me playing! what's the world map going to be like? who knows???).
I have some questions about hardware scalings?
I feel like I hit a wall in the same place even though I have lots of upgrades and have CPS bonuses from formats.
Maybe it is subconscious feeling and not empyrically measured, but I feel like hardware CPS scaling isn't scaling hard enough late game?
Or maybe I'm not lategame? Maybe I just think I'm lategame but I'm actually midgame?
Also bugs! There's bugs! Some of the bugs are great for the player! I like 'em!
All in good fun.
Hello, first thank you for playing the game :)
secondly, in this current version of the game you are in the late game and you kinda reached max scaling, you could still push it, but slowly!.
thirdly, if you have the time could you report these bugs? :), if you do not want to, it's fine..., i will catch them myself eventually :D
I will tell you that this run is my own personal late-game CPS/Hardware test :D
I have to see what the ceiling is.
I'm 100% maxed out upgrades. I have 77 TB left over. I was able to get some TB Data by timing coins with GAIA attacks:
If I played long enough, a coin would appear during GAIA attack, and if you click the coin before completing task, your GAIA reward will be multiplied by the coin amount. So Rare+ Data Coin and GAIA attacks made me rich in DATA.
In the new update the GAIA attack draws over the coins I think because I haven't seen this event (coin + GAIA) since you updated recently.
However, I was able to get MOST of my 77 TB in one version of Console Idle where Ad Network would give a coin, then a coin would spawn organically - so you can get DOUBLE COIN OMG YES. When this happens, not only are you getting _absurd_ DPS (GBPS), but you could reset your task rewards and they would scale with "Double Coin Bonus DPS" - giving you huge GB/TB payouts.
This method sometimes takes hours of playing to get a lucky timing - but I'm practicing guitar so I'm just playing anyways.
I'm pretty sure I got lucky with Double Coin + GAIA Attack and got 40+ TB - I have the screenshot somewhere.
The bugs? What bugs? Are we talking about grasshoppers or more like termites? XD XD XD
Whoa 77TB! you shouldn't have this amount of data XD, and i see you are a legacy player!, played on the old UI :D
and yeah legacy version has this kind or interactions so i see where you got 77TB, but no more :D
like coin increasing tasks rewards, or double coin, although you could still get double coin right now (normal spawn + ad coin), but now the effects will be additive, like x22DPS and x145DPS = 167DPS.
finally, i was originally going to keep the uncommon GAIA + coin thing to stay since it is a way to reward an active player, but i will look more deeply in this interaction.
Thank you for the report :)
I'm burying the bug report in this 2 month old comment so nobody else can abuse it XD
There is no limit cap for Procedure >>> Sequence
I have 1000 support hands in Sequencing :O
It was purely unintentional at first, I was just spam clicking bots back into procedure after a format and then I saw it overflow past the limit.
Then I was like "eh, I'll just add 10 more"
And then I was like "eh, I'll just add like 10 more"
And then I was like "well, I'll just add like 10 more"
And then a week later I was like "well, I've got like 40M materials" *clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick*
And here we are!
(Hi my name is NoClickBotISwear and I'm addicted to credits!)
Much Love!
Peace!
PS: Is the King Coin even still a thing?
Huh!!!,
you know why!, the code to calculate max limit energy for Sequencer is not ever there!!!(fixed)
Thank you for reporting this bug, and oh don't panic, it will not be hot fixed.
PS: What is a King coin? :D